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While backpack items cannot be activated and grant no bonuses, they can be used to complete recipes, and players can swap items from backpack to inventory slots with a short item cooldown.
HOW IT WORKS Items that are in your backpack are Inactive, and remain so for 6 seconds when moved from backpack.
BACKPACK MECHANICS Items that are in your backpack are Inactive cannot be activated or grant slots titans way cheats bonuses Items cooldown at best of betting on half the rate when they are anywhere except your main inventory.
Cannot put the following items in your backpack: Gem, Rapier, Bloodstone, and Aegis.
Items can always be moved out of backpack with no Inactivity timer when near a shop.
DISASSEMBLING ITEMS Disassembling items now tries to fill your inventory or backpack first before dropping to the ground.
Disassembling items auto-locks them from combining with other items.
Use right click to unlock.
Shrines can be teleported to.
Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
Each team also has 5 Shrines inside the base.
Shrines have an ability with a 5 minute cooldown.
Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds.
Activates once you are in melee range after right-clicking on it.
Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
Shrines do not grant vision.
Shrines provide a 150 gold ссылка на подробности for each player on the team when killed.
Bounty Runes are no longer located in the River.
Powerup Rune spawns now occur at only one river location at a time.
Each of the four jungles now spawns a Bounty Rune every 2 minutes.
The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
Cooldown: 15 Active - Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage.
Cooldown: 12 Note: Both abilities will be used by neutrals against enemies if there is a nearby hero.
Using TP scroll no longer destroys nearby trees.
Glyph cooldown refresh is now http://igrovoi.top/way/bet-casino-way.html 1 second after a Tier 1 tower dies rather than immediately.
Magic Resistance bonuses no longer work on Illusions.
The following Auras are now generated by illusions: Heartstopper Aura, Precision Aura, and Essence Aura.
Illusions no longer benefit from Dragon Blood armor bonus.
Abilities that Dispel now list what type of Dispel they apply Basic Dispel or Strong Dispel.
The following skills are no longer undispellable: Soul Catcher, Stampede slow, Recall, Windrun, Rocket Barrage, Howl, and Sprint.
Insatiable Hunger is no longer dispellable.
Cleave no longer gets boosted by Spell Amplification.
Spell Lifesteal does not trigger heal for things that don't receive spell amplification Moon Glaive, Cleave.
Each level offers unique branches, http://igrovoi.top/way/quickest-way-to-make-money-at-a-casino.html bypassed branches are not available at future levels.
Each hero has their own unique set of Talents to choose from.
Causes Spell Shield to passively block and reflect a targeted spell once every 12 seconds.
Drunken Haze cast point reduced from 0.
Drunken Haze no longer has a 200 radius.
Chaos Strike crit chance increased from 10 to 12% Chaos Strike now lifesteals for 50% when it crits.
Illusions benefit from this as well.
Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero.
Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.
An enemy can only be affected once.
Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
Note: When the spirit is inside your hero, both auras are centered around your hero.
Summoned Wolves now gain invisibility at level 4.
Summoned Wolves now gain cripple at level 3.
Causes Spirit Lance to bounce on nearby enemies.
Increases ultimate duration by 4 seconds.
Allows you to target an allied hero, hiding inside them for the duration.
The radius that you attack in follows the allied hero.
Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
Scepter Mass Serpent Wards attack range increases by 225.
Anytime you cast an ability, a different random nearby target heroes prioritized will be targeted within 700 AoE of the target.
For example, if you Ancient Seal a target, you will also Ancient Seal another target.
If you Mystic Flare an area, a random nearby target heroes prioritized that isn't in the existing target area but is within 700 range from the location will also be hit.
Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
Assassinate is now a ground targeted spell with 400 AoE.
Upon cast, it locks slots titans way cheats the targets in the area, and after the channel period launches a 2.
Proximity Mines detonate whenever an enemy is standing in the AoE for 1.
Proximity Mines require 1.
Proximity Mines can no longer be auto-attacked via attack-move.
Proximity Mines damage type is now Magical.
Proximity Mines do full damage in the AoE rather than half at a certain radius.
Proximity Mines can no longer be placed within the active AoE of another Proximity Mine 400 AoE.
Proximity Mines have 1 HP.
Proximity Mines deal 25% damage to buildings.
Proximity Mines must be directly targeted to be attacked.
Quell can no longer target Proximity mines Quelling Blade, Iron Talon, Battle Fury.
Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
Blast Off has a 35 second cooldown.
Blast Off has a 1 second cast time.
Stasis Trap no longer has a 1.
Stasis Trap activation time increased from 1.
Stasis Trap no longer expire.
Stasis Trap no longer gives vision, but reveals the area upon detonation.
Remote Mines cast time reduced from 1.
Distance-to-tree check still has a 0.
Your attack out of invisibility cannot miss.
You can cast while invisible.
Pit of Malice no longer interrupts.
Pit of Malice no longer deals damage.
Pit of Malice duration increased from 7 to 12 Pit of Malice radius increased from 275 to 375 Pit of Malice cast point reduced from 0.
Familiars now interact with regeneration effects normally.
Familiars no longer regenerate attack damage with Stone Form.
Familiars attack damage recharge time reduced from 15 to 2 Familiars are slots titans way cheats longer Spell Immune.
Familiars now have 35% magic resistance.
Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map.
The cloud casts Lightning Bolt automatically on the closest enemy within 500 AoE once every 2.
Clouds last 50 seconds.
Cooldown: 50, Mana cost: 275.
Requires 8 hits from ranged heroes to kill 4 from melee heroes, 16 from non-heroesand has a 100 slots titans way cheats bounty.
Nimbus summon is a global cast range.
Bottle now only replenishes 2 charges when filled with a Bounty Rune.
Dominate now sets the converted unit to 425 movement speed instead of 350.
Dominate can only have one creep active at a time.
Bonus damage now works against Roshan.
Maelstrom is no longer a Unique Attack Modifier.
Bonus damage now works against Roshan.
Cooldown increased from 10 to 16 Cast range reduced from 1200 to 1000 Active now uses a 1500-speed projectile rather than instantly applying.
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